Dan Gerszewski

I graduated from the University of Utah with a Ph.D. in Computing in August, 2014.

Here is my curiculum vitae.

Basis Enrichment and Solid-fluid Coupling for Model-reduced Fluid Simulation

Dan Gerszewski, Ladislav Kavan, Peter-Pike Sloan, and Adam W. Bargteil
Computer Animation and Virtual Worlds, 2014.

Physics-based Animation of Large-scale Splashing Liquids

Dan Gerszewski and Adam W. Bargteil
ACM Transactions on Graphics (SIGGRAPH ASIA 2013), 32(6), November 2013.

Enhancements to Model-reduced Fluid Simulation

Dan Gerszewski, Ladislav Kavan, Peter-Pike Sloan, and Adam W. Bargteil
In Proceedings of ACM SIGGRAPH Motion in Games, Dublin, Ireland, 2013.

Physics-inspired Upsampling for Cloth Simulation in Games

Ladislav Kavan, Dan Gerszewski, Adam W. Bargteil, and Peter-Pike Sloan
ACM Transactions on Graphics (SIGGRAPH 2011), 30(4), 2011.

A Point-based Method for Animating Elastoplastic Solids

Dan Gerszewski, Haimasree Bhattacharya, and Adam W. Bargteil
In Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Computer Animation, New Orleans, Louisiana, 2009.

Assembling Large Mosaics of Electron Microscope Images using GPUs

Kannan UV, M. Kim, D. Gerszewski, J.R. Anderson, and M. Hall
In Proceedings of the 2009 Symposium on Application Accelerators in High Performance Computing (SAAHPC), Urbana, Illinois, 2009.